No high poly mesh is needed for baking as the normal map is made from your h. In Substance Painter, you can export an ambient occlusion map to use in other applications. Crank up the resolution and enable AA if you want. If the Ambient Occlusion texture is black it will darken all the lighting in the viewport for example. You need to ensure the uv maps are suited for AO baking. If you have any question that is not answered in this manual feel free to ask on our Forum. I cannot export Mixed AO either,but can export 'Ambient occlusion' and work correctly. Ambient Occlusion:AO贴图 unity3d 的AO贴图从这里拖入对应的通道中. Combine Base Color and Ambient Occlusion. Substance 3D Painter generates Mesh Maps by baking mesh information. An AO map can be especially useful for dust or dirt effects. #1. The problem is the UVs, you don't need all those seams, you can just have a seam on the border since this plate is so flat. Subscribing to Substance also gives you access to the full Substance suite, which includes Substance Painter, Substance Alchemist, Substance Designer, and Substance Source. 0 - 1. 6K views 1 year ago Hi there, here's a quick. Is there a new setting that I am not aware of? PBR - 13602893. Note: The Ambient occlusion channel in substance has a parameter "Self Occlusion" that can be set to either "Always" or "Only Same Mesh Name". Note:The Ambient occlusion channel in substance has a parameter "Self Occlusion" that can be set to either "Always" or "Only Same Mesh Name". I'm only working on a low-poly model, the only high-poly detail the model needs can be added via Substance Painter. PSD is same way as any other formats. Usage. I'm trying to fix a model with a mediocre bake (lowpoly from Maya, highpoly from ZBrush) by painting on the ambient occlusion, but I'm unable to do so. Mesh parts bleed between each other. Check your export setting,select export 'Ambient occlusion'. HDRP uses green channel of metallic-smoothness map for ambient occlusion, and seem to be pure black on your map, which causes all metallic surfaces to be occluded and as a result - have pure black color (since metallic surfaces are purely reflective and dont have a diffuse component to them). Substance Painter内ではAO Mapを作成することはできません。 ここでは、他ツールで作成したAO MapをSubstance Painterでそれっぽく反映する方法について記載します。 Substance Painter 1. Properties panel > World tab > Gather options : enable Falloff then play with the Distance and Strength values. Baking failed with Color Map from Mesh. Here you will see some. We go through the entire process of creating an axe that is fully game readythis particular episode. Note, enabling or not the Ambient Occlussion option in the World tab will make no difference to the bake. Check the ambient occlusion view, and all the other channels to see if that part baked properly in any. This is because the ambient occlusion baker is using the whole of the high poly object. context. Now some updated code is here: import bpy import os import sys bpy. These presets are located in the shelf under the folder " export-presets ", which is located here: Windows : C:Users*username*DocumentsSubstance 3D Paintershelfexport-presets. I have always purchased my licenses from steam. It is not typically used as its own map, and is instead usually combined with the diffuse map to bake in soft shadows. Schools Plan – $8 per month. 首页 下载APP 会员. And again, we're on this. There are two possible solutions : Fix your baking setup to avoid black textures, see : Baker output is fully black or empty;artifacts when baking Mesh Maps. It uses Horizon-Based Ambient Occlusion (HBAO), an advanced algorithm. 0. Curvature: 튀어나옴과 들어감 정보를 가진 곡률 맵. Hi. You can turn that off in the bake settings, but then there won't be any AO interaction anywhere between the separate objects, which you probably don't want. Baker output is fully black or empty. Missing seams on hard edges. Community Beginner , Mar 24, 2022. Bug Report After finally getting the omniverse connector to connect between painter and create, I have come across a new issue: Exporting mesh to nucleus works, mesh shows up imediately in create. I solved most of that issue myself, however I still have a problem with the Ambient Occlusion. Substance Painter - Multi Part Model and Ambient Occlusion Todd Delong 43 subscribers Subscribe 82 Share 5. 1. This page list several command lines that can be used when launching the application to create or open projects for example. i fixed problem by starting new project and choosing "pbr-metal-rough" instead of "pbr-metal-rough-HQ". The annoying past is, I have the. I never change export settings in Blender and here are my Substance painter project and bake settings Export Dialog. . #2. 3でAOや法線含む各種ベイク機能が実装されるとのこと。. Would you like to change the currency to Pounds (£)?FIX ANY Ambient Occlusion Bake Errors with paint in Substance Painter. It's the back of the asset, so the player will probably never see it, but I still. In this tutorial I go through baking out the Ambient Occlusion, Curvatur. Nalim246055401tfa. This will essentially create shadows for your mesh and will make your painting process significantly faster. Baking. Substance Painter is perhaps the most powerful tool offered for texturing game assets, and as of recent, Roblox games as well! “SurfaceAppearance” allows you to input 4 different texture maps for meshes using Physically-Based Rendering (PBR) to provide more accurate mesh lighting and textures. 作成した塗りつぶしレイヤーを右クリックして、「ジェネレーターを追加」を選んで、Ambient Occlusionをクリックする。これはテクスチャに塗る色の濃淡に利用する. Substance Painter Ambient Occlusion Bake Settings. IN this tutorial I show you how it works, so you can level up your texturing skills in Substance Pa. In the common settings, Use Low Poly mesh as High Poly Mesh. I was looking into it yesterday, but couldn't get it to work. 红色框内理解为:在内部图层上有绘制效果的各种基础. Substance 3D Painter is a 3D painting software allowing you to texture and render your 3D meshes. I'd suggest offsetting the wrist accessories in 3D space and reexporting the mesh. The mesh is correctly uv-unwrapped btw. Controls which type of normal texture the baker should output. 1. Just a bit more info, each RGB channel used in the occlusion/ metallic/ roughness map (Red = Ambiant Occlusion,. Хайль Кошка May 6, 2020 @ 1:41pm. Hi. 1. Ambient occlusion means that an area that is "occluded" by a structure (let´s say a gabled roof that extends beyond the wall limit) will be darker than its surroundings EVEN IF THERE IS NO DIRECT LIGHT shining on it. Increase you Min Occluder Distance in Ambient Occlusion. 8: Ambient Occlusion. ago. Best. Open Substance Designer. I feel this is a topic that needs more content and less talking, more examples on how to create some nice results w. That uv layout looks overkill for what simply should be an easy model . Right-click on the a baked texture in the Shelf and choosing "Export". Substance Painter, Toolbag, 3ds Max (Vray, Corona, etc renders), Blender, etc. Sets influence of AO; more dust will appear in occluded areas. In this video I will show you how can you solve the particular baking problem in substance p. So here I'm gonna solo the tires, and I wanna bring. Description Generate an Ambient Occlusion map from height and normal data. Made using Maya, Substance painter and Blender. I want to increase height effects with Ambient Occlusion, but I don´t know how to do this. In my case, not all faces are always intersecting in the same spot due to animations. After some tests I found out it was the AO problem. Seam visible on every face. Votes. Learn how to improve your efficiency and quality in creating game art with Substance Designer and Painter. Set to use custom dust map input. Override environment map color space. In this tutorial I go through baking out the Ambient Occlusion, Curvatur. 83 and I then bake the mesh maps the ambient occlusion map texture has a strange pattern as shown in the picture below. This has happened with the newest version of Substance Painter 8. Press and maintain CTRL or COMMAND and drag and drop. The official Adobe Substance 3D subreddit! Share your questions/artworks/anything relevant here! Members Online • [deleted] I'm not sure why the Ambient Occlusion is creating such dark shadows. 1. Map Type. Try placing it in the world and disable the ambient occlusion to see if it makes any difference. If disabled, the ray distance computation is based on units specified in the low-poly mesh when it was exported (meters, centimeters, etc). . This is the model's AO as is right now. In some other situation, the way the geometry is. These artifacts are visable in the ambient occlusion, world space normals and the position maps. The main reason being that a normal approximate surface information into a texture. Substance Painter - Multi Part Model and Ambient Occlusion Todd Delong 43 subscribers Subscribe 82 Share 5. To use non-square resolutions (for example 2048x1024) disable the lock. 1 integrates the Adobe Color Engine (ACE) with support for ICC profiles, new bakers, new 3D noises and 20 grunge maps and an improved eyedropper. it gives some dark spots as shown in the images. Images that represent color that we see can have multiple scenarios. For example Smart Materials and Smart Masks rely on them. Maximum spread angle of occlusion rays. All you need to do is add the Bent Normal custom output node to the Material graph and then connect your Bent Normal map to the input like in the following image. To simulate natural light, ambient occlusion on it's own is not quite good enough for the cockpit interior, and it has to be combined with the exterior light that is getting into the inside of the airplane. If I bake the mesh without Ambient Occlusion then no artifacts are produced. In Substance Designer, you can bake various types of maps, such as normal, ambient occlusion. . Hi, I'm trying to follow this unbelievable over engineered steps to implement edit capability of a baked AO map that substance painter has generated. #1. Almost like, instead of painting out a small area, it paints out everything. Baking failed with Color Map from Mesh. 0 - 1. Hi, I posted here earlier, with the files and the logs attached there. Substance 3D Painter generates Mesh Maps by baking mesh information. Preferably we want to set our Occlusion rays to 256 or higher. Textures are exported to folder and show up in the nucleus drive on local host but don’t appear to be applied. It looks like your ambient occlusion didn't bake properly. Save. This is generally best used as a subtle effect, in addition to standard global illumination, that darkens corners, crevices, or other features to create. Solved: After latest update of Substance Painter, my Ambient Occlusion maps are blotchy and unusable. if the Substance Painter is buggy and slow and no. Existing V-Ray export presets in Substance. その際に本解説を一新することになりそう、、、。 AOって何? AO(Ambient Occlusion)とは、ポリゴンメッシュの各頂点もしくは面上のある点から半球状にレイを複数飛ばし、それが他. Using other texturing software (like Blender): Substance 3D painter is an industry standard, whether artists like it or not. In fact, I've gone back to previous projects/models and noticed the same thing. 3D and AR software - Adobe Substance 3DThese are typically, normal, roughness, metallic, displacement and ambient occlusion maps. Crash on Bake of Ambient Occlusion/Thickness with GPU Raytracing enabled. Ambient Occlusion from Mesh The Ambient Occlusion from mesh baker allows to bake an Ambient Occlusion texture from high poly meshes. The texture properties are defined as: Black values represent the thin parts of the model. To export them it is possible to either : Use the File > Export Textures dialog and choose the export preset "Mesh maps". 1: document added. Tags:Route your normal map into the normal map of the Ambient Occlusion node. #2. Normal texture looks faceted. Uncheck/Disable the option Enable live preview baking process . 79 it always samples its own occlusion on the fly, never from a texture. ตัวแทนจำหน่ายอย่างเป็นทางการของ Autodesk MAYA---. This - 12999796In this tutorial, I show you how to utilize a 2nd UV Map to spice up your hair assets. spp). This has happened with the newest version of Substance Painter 8. Translate. 3でAOや法線含む各種ベイク機能が実装されるとのこと。 Last edited by Amplion ; May 5, 2020 @ 10:45am. i fixed problem by starting new project and choosing "pbr-metal-rough" instead of "pbr-metal-rough-HQ". I encountered problem when baking my mesh on Substance Painter. It could be replacement for mental ray's mia_roundcorners shader. [Content] Ambient Occlusion (hbao_2) does not behave correctly when set to non square [Content] Mask generators inputs are not in the same order as "Mesh Data. Full Scene (default): values are scaled to take the whole mesh into account. There are more than 10 alternatives to Adobe Substance. Also, make sure that there is an AO map input into the Ambient Occlusion input. 0 from the Steam version, on a Windows 10 System. No way to merge that on export. SubstancePainterでベイクしたアンビエントオクルージョン-Ambient Occulusion-をペイントして編集する方法を紹介します。 綺麗にアンビエントオクルージョンがベイク出来なかった時などに、部分的に修正したいところがある場合にはこの記事の方法をオススメします。 A friend asked me how to get an AO map alone out of Substance Painter. The texture properties are defined as: Black values represent concave areas. This node takes a height map as input and generates an ambient occlusion map from it. Ambient Occlusion baked texture has strange pattern. AmbientOcclusion: Place in the Ambient Occlusion texture slot in Light & Shadow. Ambient Occlusion Baking What are some good settings to set ambient occlusion when baking to make it more defined and visually appealing "I know this is subjective" < > Showing 1-3 of 3 comments . Baking essentially creates extra maps that tell the software how to to treat edges, ambient occlusion, normals. 2. I want to access a model’s ambient occlusion value so that I can make masks in engine on my models. I'm very new with subtance painter , and for the first time I tried to Auto bake all UV map. With the paid plans starting at $2 per month, 3D Slash is a cheaper alternative to Substance Painter. 3), in Substance Designer however you still have PSD layers. Mask : Grayscale. I added the AO map as a new channel, and switched it from Multiply to Replace, but whenever I try to paint out a specific area, the entire thing just disappears. The buttons that have an icon next to their names indicates the ones that need an high-poly mesh. 384 subscribers. Ambient Occlusion. Contrast: 0. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Sign in to your account. Photo by: v-cdn. Everythings is perfect exept the Ambient Occlusion Channel. Open up Unreal Editor and make sure your Substance plugin is enabled. It is specifically substance painter that creates these artifacts. Fixing ambient occlusion (AO) using Clone Brush - Substance Painter Tutorial From the course: Substance Painter 2018 Essential Training Start my 1-month free trialSubstance Painter基本制作流程 2020年05月09日 14:44-- 浏览 ·. Just texture a few logs on one UV tile, explode the logs to avoid unwanted ambient occlusion, use the exploded logs textures and manually place overlapping UVs to vary the textures of the logs. void shade(V2F inputs) {. You can access the Export Textures dialog with two methods: Go to File > Export Textures. While Substance 3D Painter supports bindless textures (and thus unlimited amount of textures) for materials loaded as parameters, the channels that are provided by the engine for the layer stacks are limited to 32 (under Windows). Black shading cross are visible on the mesh surface. When i use ambient occlusion bitmap as a mask then i want to paint only in those areas which are white but during painting (drawing) the brush paints on all areas of the 3d-objectBy the end of this tutorial, you will know how to created detailed fabric that looks natural. Th. The output files of the Bakers are saved inside the project file (*. Substance Painter Generator add-on to create Normal Map with rounded corners. Keep me posted and have a nice day, - 13602893-----Tech Data Advanced Solution (Thailand) Ltd. Combined ambient occlusion of the baked ambient occlusion and the Texture Set's ambient occlusion channel. Skew Map: Path to the texture file used to skew ray projection. Substance painter was used for baking ambient occlusion map. Hi everyone! I can't express how frustrating it was going through the trial-and-error process of trying to fix my baking maps!My normal map, world space norm. I freeze transformations in never, delete history, etc etc. The Ambient Occlusion cannot be baked from the normal map, but you can use the Low Poly mesh. I don't understand why this happening I made 2 or 3 models and this happening in all my models. You could try adjusting the range in the baking menu, I forget what the setting is called but it's the two sliders at the top. 編集項目に追加する方法 「TextureSet Settings」欄のチャンネル[+]ボタンを押して「Ambient Occlusion」や「放射性」など編集したい項目を選択す. Make sure each normal map is imported as normal map. The effect was introduced to simulate more realistic shadows. Ambient Occlusion doesn't work. Screen space ambient occlusion (SSAO)*, when enabled by the highest rendering settings, only affects objects. Under General scrolls down to the section named Baking Options . . Instead manually define your "highpoly mesh" using your lowpoly one. The Ambient Occlusion cannot be baked from the normal map, but you can use the Low Poly mesh. Substance effects must be built in a specific way in Substance 3D Designer to work correctly once imported in Substance 3D Painter. When you’re done, Painter will export your materials and texture maps, so they. Ambient occlusion not showing ? Hi all , i purschased Substance indie pack some days ago , and im pretty. 79 it always samples its own occlusion on the fly, never from a texture. In the common settings, Use Low Poly mesh as High Poly Mesh. In 3D engines (both real time and otherwise) most lighting and shadow information in the final displayed image output is taken from the lights used. ) and an ambient occlusion map to give shade and depth to certain parts. Substance Painter uses a Sparse Virtual Texture (SVT) system to display textures in the viewport. Similar to Smart Masks in Painter. Duplicate a layer by using one of the following method : Right-click > Duplicate. Хайль Кошка May 6, 2020 @ 1:41pm. New Here , Apr 09, 2023. We can later use these supporting textu. To get a nice AO bake we have to tweak some settings. Mac OS :. ThePointAndClicker Sep 25, 2014 @ 3:45pm. Curvature. As a workaround render separate layers and combine them in post production. Aliasing on UV Seams. 1 (6. Upvote. A clean bake is essential for a solid texturing foundation. 2. 半角の名前 (仮) Jun 5, 2016 @ 10:13am. Follow edited Aug 18, 2022 at 12:25. Color Map from Mesh. Creating Realistic Shadows And Shading In Substance Painter. DMGregory. Cycles does not really have an ambient light, at least not one that accepts pre-cache occlusion data. . When I start a new project with an FBX file from blender 2. In this course, Wes McDermott takes a beginner's look at Substance Painter 2019. If the current project use Color management, this setting. It captures very little detail at the ground level, unlike an ambient occlusion map, which bakes in a similar. Ambient Occlusion from Mesh. Substance Painter Generator add-on to create Normal Map with rounded corners. . I've solved it by adding a texture to the material, seems this has done the deal. Export Ambient Occlusion in Substance Painter. edit->settings->general-> turn off "enable gpu raytracing". Create a folder by clicking on the dedicated button. In my research, I found a filter named "Height to AO", but this filter is not listed in filter session. Gracias por verme. Here's how I do it: - create a fill layer at the top of your layer stack and adjust the Base Color to the color you want your dirt to be. Hi I’m not sure if anyone will respond to this, but I really need some help with setting up my baked Ambient Occlusion map from Substance Painter. Ambient Occlusion (AO). Hello!In this video i am going to show you how to Fix Log Error, Ambient Occlusion & Thickness map in Substance Painter 2019. Garlic AAZ 24 DIC 2016 a las 6:14. What did i wrong? Im novice in Texturing so appologize me please : ) I attach pictures as I exported from Blender and then the. If I add Ambient Occlusion to the mesh map bakers list (which of course I always want to do), then I get the artifacts. When I start a new project with an FBX file from blender 2. Before I am going to export my maps to 3ds max I just want to show you a way to fix baking maps of Ambient Occlusion and Thickens in Substance Painter. Substance 3D Painter; Substance 3D Designer; Substance 3D Automation Toolkit; Availability per software; Compatible 3D software; Tutorials; Bakers settings. Base Settings. Hi, I posted here earlier, with the files and the logs attached there. Tutorials. Normal Orientation. So setting it to white won't add any form of ambient occlusion/darken the whole model when you apply the texture. Hmm, perhaps the ambient occlusion is messing with your mesh. I’ve tried changing some settings and baking again, but to no avail. Create an Ambient Occlusion channel Import the AO map as a fill layer only turn on the AO Create a paint layer and only turn on the AO and paint the AO as needed. Otherwise, get started with the basics of project creation and export of textures: Activation and licenses. I tried following the instructions on this tutorial, but the message "mesh maps are not paintable" keeps appearing. . The problem seems to be coming from the ambient occlusion map, but I'm not sure what's going wrong or how to fix it. I usually bake with the ray count anywhere between 128-256. Even if the opacity channel is marked as "is computed", if the Substance file doesn't output it, we don't generate it. Every time I go through the usual Baking setup/Steps in Substance (i. scene. Before I am going to export my maps to 3ds max I just want to show you a way to fix baking maps of Ambient Occlusion and Thickens in Substance Painter! MORE. These will be helpful when we get to Generators. To automatically connect mesh maps (baked textures) when an effect is added on a layer, a specific naming convention must be followed. The problem here is clearly with incorrectly formatted textures. Just to be clear, all the darker gray boxes and lines shouldn't be there, and you can see in my third image it doesn't happen in Blender. This video shows how to export base color, normal and packed metallic/roughness/ambient occlusion textures from Substance Painter for UE4. By default Substance 3D Painter display in the viewport the in-progress state of the baking of a texture. A few of the default channels used in shaders can be painted on to created advanced or complex effects. Painter just ignore it when bakes other. New Here , Jul 03, 2022. Common Issues. Position: Color Input. Would you like to change the currency to Pounds (£)?Raising them to 233 made them nearly perfect. I don't know when the feature was added but it's possible to bake AO for separate parts of a mesh right in SP. It looks like you’re using ArtStation from Great Britain. Convert UV to SVG. This has happened with the newest version of Substance Painter 8. This documentation is designed to help you learn how to use this software, from basic to advanced techniques. En este tutorial explico como modificar los mapas de Normal Map y Ambient Occlusion que hemos generado en el bake, mediante Fill Layers de una manera no dest. Occlusion Amount: 0. The name, the transform parameters, the FOV and the aspect ratio (if it exists) are imported. Defines which axis should be computed if the Mode parameter is set to One axis. Ambient Occlusion map is the cause of weird gray shade artifacts appearing on the surface of - 13133103. 0 (7. Enjoy this FREE chapter from our FlippedNormals Exclusive - Creating Your First High Quality 3D Prop 25% OFF the full. There are many different settings that can be adjusted when baking ambient occlusion maps in Substance Painter. Help please Locked post. If someone can explain to me how to resolve that , I'll really appreciate 🙂. Bake ambient occlusion substance painter. Rather than do a whole video on output templates, I'm just answering her question plai. TOPICS. 1 Correct answer. the general process is you would export the character at low res, again at high res. Under the Base parameters of your node, set the Output format to Absolute and turn the value to 16 bits. Note: Starting with this release, the application version number will start to change its format. #texturing #3d #adobe Any errors in your bake in Painter? Use these steps to paint over them!#texturing #3d #adobe Any errors in your bake in Painter? Use these steps to paint over them!Solution : Substance Painter. Note: Custom effects can be imported in a project of the default shelf, see : Importing assets. Check your export setting,select export 'Ambient occlusion'. By default, Substance Painter exports all maps in sRGB color space except for the Normal map, which is in the Linear color space. 0) delivers a brand new exporter, python scripting, a new curvature baker, new content, and lots of other workflow improvements. 7. Controls the channels resolution in pixels inside a Texture Set. Additional. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you. Help, please! I can't bake the map ao. stour surfaces, and summit surfaces. Substance Designer. 1 Like. #3. Substance Painter 2019. 83 and I then bake the mesh maps the ambient occlusion map texture has a strange pattern as shown in the picture below. 塗りつぶしレイヤーを右クリックして、「レベルを追加」→「反転」を押す。Again there was but I really don't know why. Premium Plan – $2 per month. Highlighted edges are only visible on the cage and low-poly mesh. I'm trying to fix a model with a mediocre bake (lowpoly from Maya, highpoly from ZBrush) by painting on the ambient occlusion, but I'm unable to do so. You need to bake additional map before use this generator. Do you mean export to painter or from painter? To: File → Import Image, then you add it to AO slot in TextureSet Settings pallete. Substance 3D Painter 8. not‘Mixed AO’. . I never change export settings in Blender and here are my Substance painter project and bake settings. . Ambient Occlusion baked texture has strange pattern. The Base Color, Normal, and Emission textures are saved as individual files, preferably a PNG as the format is lossless. (EOTF) converting from gamma space to linear space is used in Substance Painter and Substance Designer, and is defined by the IEC 61966-2-1:1999 Standard. mrzingoras • 1 yr. Have a nice day ! Inherited for the material name assigned on the 3D model. 2. There are many ways to put AO on textures. This can be used in realtime engines to have Ambient Occlusion baked into the normalmap, for instance for more accurate occlusion reflections on metals. For example, when baking an ambient occlusion texture for a high-poly car with this setting enabled, the ray distance is ignored and the baker will produce a perfect bake (no ray misses or geometry mismatch). . Ambient occlusion: 빛과 그림자의 정보 가진 흑백 맵. Some times we can have problem when baking in substance painter. Description. They are generated by projecting the details of. o_O I'm not sure if I'm approaching it right. В этом видео уроке для начинающих Вы узнаете, Как исправить артефакты при запекании Ambient occlus. Here's how I do it: - create a fill layer at the top of your layer stack and adjust the Base Color to the color you want your dirt to be. Community Beginner , Apr 13, 2022. To export them it is possible to either : Use the File > Export Textures dialog and choose the export preset "Mesh maps". You need to bake additional map before use this generator. Description. Normal map has strange colorful gradients. Mesh parts bleed between each other. Garlic AAZ 24 DIC 2016 a las 6:14. (Ambient Occlusion, Thickness) [Bakers] Optimizations and accelerations for CPU Raytracing [Bakers][Vis mode][UI] New baking visualization mode in viewportSome rules to take into account to make this feature work properly: Matching By Name has to be enabled in Common Parameters as it is off by default. Again there was but I really don't know why. I purchased some material packs from Friendly Shade. not‘Mixed AO’. I cannot export Mixed AO either,but can export 'Ambient occlusion' and work correctly. Supersampling means the bakers will cast more rays per pixel in order to smooth the result. cancel.